Gamification in Education – Brimestone Academy Inc.
It has been a long break from the traditional education system replaced by distant online learning, which leads to drastic changes in the methodology of education and teaching. It is also the time for Interactive Education methods. Being the most desired way of learning, interactive learning is a pedagogical technique that imbibes computing and social networking. Having each online and offline component creates a novel instructional experience for the students. Further, implementing digital technology like games and virtual communications has a far greater impact than studying thru multimedia content.
Interactive Learning Content is far better than Lecture studying as 65% of people decide on visible learning, as per surveys. It is assumed that slow learners respond higher to multimedia or interactive content material like video, images, illustrations, graphical data, maps, statistics, charts, etc.
Even before the drastic changes in education due to the COVID-19 pandemic, games are often used in the classroom to engage the students in the discussion. Scavenger hunts, bingo, dice games, Connect Four, and Scrabble have been around for decades and can be adapted for classroom learning. Put vocabulary words on bingo cards and see if students can match the words after hearing the definitions. Working in groups, students can play Scrabble by spelling out answers to content-specific questions.
E-learning will be part of our educational system as a vital and alternative way to continue molding the minds of our youth. In that sense, improving the strategies of learning delivery for this type of education must be established. Gamification is one of the timely methodologies that are least developed and least implemented.
Students love playing Kahoot!, Quizizz, Quizlet Live, Gimkit, and the newest online trivia and games, Blooket. These free platforms allow teachers to create multiple-choice questions that players answer on their own devices. Teachers can also choose from the thousands of quizzes already shared on these sites or create content-specific questions to use as pre-assessments, quizzes or exit tickets. (5 Ways to Gamify Your Classroom by Michele Haiken)
- Quiz Games
- Liar Game
- Describe And Draw
- Word Association Games
- Guess Who It Is
- Mystery Box Game
- Make A Story Game
- Video Time
- Let’s Dance Game
- Collaborative Whiteboard